A colleague of mine forwarded a link to “Transcending "Race" in Cyberspace? Yeah, Right!” which highlighted the extension of racism and stereotyping into Second Life. As Anxious Black Woman comments “if we're going to treat online environments like Second Life as a ‘game,’ I would at least like to envision the space being able to be more progressive and more transcendent of the real-world politics that so many of us deal with.”
My initial reaction was sympathetic but not particularly helpful. “To the extent that virtual worlds allow people to reduce their social constraints,” I commented, “it is inevitable that they are environments of worse social interaction rather than better social interaction.” But is it inevitable? I think the answer is both yes and no.
If we want to create a more transcendent environment, then we need to take a few steps to accomplish this.
- First – reduce the barriers to entry. Many commentators have complained about the lack of non-white and non-sexist avatar templates. Both the corporate organizers of these sites and the programming denizens need to make FREE tools available for a wider array of skin color, body types, clothing, and characteristics.
- Second – encourage greater difference in the avatars we choose for ourselves, our children, our employees, or our students. Those who are fans of Ralph Ellison should recognize the need to walk in other people’s shoes.
- Third – we must personally guard against erosion of certain social constraints. Virtual worlds need not be places where crass or cruel behavior has a home. There are real humans acting through their avatars, so we must remember to treat them as people rather than computer generated stock characters.
